The industry doesn’t have a talent problem.
It has a signal problem.
I’ve spent my career finding creators who are almost there...and getting them the rest of the way.
​
Not by chasing trends.
Not by waiting for permission.
​
By understanding what makes a story work, and building publishing lines that connect with readers.
What I Do
Editorial Development
I work with writers and artists to shape stories from pitch to final page. Structure, pacing, character, and clarity.
​
Imprint Building
At Nakama Press (Mad Cave Studios), I help build a global publishing line focused on manga, manhua, and creator-driven storytelling.
Talent Development
I identify creators with potential and help them level up into professionals who can actually deliver.
Editor Girl
Most advice about breaking into comics is either outdated, inaccessible, or unhelpful.
​
I write about the stuff no one explains:
​
-
Why good pitches get rejected
-
What editors are actually looking for
-
How creators stall out (and how to fix it)
-
What it takes to build something that lasts
Selected Work
A snapshot of the stories, creators, and publishing lines I’ve helped bring to life.
Nakama Press
Mad Cave Studios
​
Building a global publishing line focused on manga, manhua, and creator-driven storytelling.
Netmarble F&C
Studio Grigo
​
Led the expansion of Seven Knights/Grand Cross into webtoons and webnovels in partnership with Tapas.
Com2uS
with Skybound Entertainment
​
Oversaw the expansion of Summoners War into a multi-format publishing line, including comics, webnovels, motion comics, and animation.
Shadowline
Image Comics
​
Co-launched the imprint with Jim Valentino, developing new talent including Charles Soule, Nick Spencer, Joshua Williamson, and Juan Ferreyra—and later launching the middle-grade sub-imprint Silverline.
